Education Reforms Fail Reforms continue to fail in schools, but to change these failures, educators need to personalize their classrooms, so students can get excited about what they are learning, so the conversation continues outside of the classroom (Watson, 2014). One way that this can be done is through gamification. Although the term gamification is often confused with games, there are differences. “Games-based learning... uses exiting games to enhance the learning process” (Ling, 2018, p.142), such as Minecraft and World of Warcraft (Ling, 2018) whereas gamification applies “...game mechanics and game design techniques to non-game environments... to help achieve...goals...,” and "...to guide learners through the content without changing the content” (Boskic & Hu, 2015, p.741). “The needs of modern learners have changed in accordance with the development of technology and the evolution of the learning environment” (Kocadere & Çağlar, 2018, p.1). Gamification has made h...
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